|Gendrunos -- Common Spirits|
|Back to Spirits|| The most
common spirit is the Gendrunos. The term "common spirit" is a bit of a misnomer,
as there are usually an equal number of Demit and Danjang, it's just that the Gendrunos
are the ones that interact the most with human civilization. They take the form of small
children, although not in any intentional form, such as a deceased child or one who is
alive (as a twin). They often appear as a normal human, and are indistinguishable from a
normal human except via a see aura or through witnessing their supernatural powers.
A number of Gendrunos are in the Alliance, which is fighting a tireless battle against the dreaded Machine Intelligence. These spirits realize the grave nature of the battle against this unrelenting foe and often will allow themselves to be the Spirit Victims to power the abilities of the Spirit Caster (see that O.C.C. for more details). They are fairly harmless and innocent spirits who will try to help humankind survive.
Alignment: Usually Selfish
Horror Factor: 6, P.P.E. 3D6
Attributes: Like most energy beings, they generally don't possess attributes in energy form. However, the following apply when in a physical manifestation: I.Q. 2D6+2, M.E. 3D6, M.A. 2D6, P.S. 2D6, P.P. 3D6, P.E. 2D6, P.B. 3D6, Spd. 3D6.
Natural Abilities: Naturally etheral, intangible, invisible, and untouchable as energy beings. Gendrunos are vulnerable in physical form; however, in energy form they are immune to all attacks except Spirit Magic, due to the fact that they are effectively in another dimension, even though thay may be visible to someone who can see the invisible!
Combat: 2 attacks per melee. Bonuses: +2 to dodge, +8 to save versus horror factor. Note that they are impervious to mind control, possession, or illusions.
Damage: by psionics or M.D. weapons (rare).
Psionics: Empathy, Empathic Transmission, Sense Magic, and See Aura. ISP: 2D6 x 10.
OCC and Skills: OCC is effectively a vagabond; possesses prowl, climb, detect ambush, and 3 technical skills (except hacking) at 2nd level with no bonuses.
Habitat: Anywhere in Indonesia
Enemies: None per se
Allies: None per se
Size: a vaguely humanoid figure in it's natural environment in the Spirit Realm, and takes on the body of a human child in the World of Men.
Weight: none in energy form, standard human weight when in physical manifestation.