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    Dotan is a Kukulcan who has spent most of his life fighting evil and battling evildoers to help free the oppressed from torture and slavery. He is extremely compassionate and will often go to extreme lengths to help someone. He fights long and hard to protect Indonesia against the many forces who are trying to overrule it, and is very active in the war with Dltni.
    Among his own group, the Alliance, Dotan gets along best with Violet and Timun whose inhuman nature he can relate to. He has been in Blaike's adventuring group for several years and enjoys the good that the group does, and hopes that they are able to continue doing it for many more years to come. After Yarwin, Dotan is the most positive and is arguably the most powerful member of the group, and can be seen often in the sky, fighting Dltni's robotic minions tooth and claw.

Alignment: Principled
Attributes: I.Q. 24, M.E. 24, M.A. 27, P.S. 19, P.P. 14, P.E. 21, P.B. 23, Spd. 10 running or 90 flying
Experience Level: 10th Level Kukulcan
M.D.C.: 2000
Horror Factor: 13
P.P.E.: 500
Natural Abilities: 100 foot (30.5m) Nightvision, See the Invisible, Turn Invisible At Will, Bio-Regenerates 1D4 x 10 M.D.C. per minute, Resistant to Cold and Fire (does half damage), Teleport Self 88%, Dimensional Teleport 20%, Metamorphosis At Will (human or animal, infinite duration).
Combat: Seven Physical or Four Fire Breaths and Three Physical, or Three Magic.
Bonuses: +4 to save versus horror factor, +4 initiative, +3 to strike, +4 to parry and dodge, +to pull, +4 to roll, +3 poison/toxin, +7 magic, +9 psionics/insanity, +4 S.D.C. damage, 92% trust/intimidate, 65% charm/impress.
Damage: Restrained punch 4D6+4 S.D.C., 3D6 M.D. full strength punch, 6D6 M.D. power punch (counts as two attacks), Kick/Slashing Tail 3D6 M.D., Bite 3D6 M.D., Breathe Poisonous Vapors: range 100 feet (30.5m), six feet (1.8m) wide, paralyzes victims who breathes the vapors for 2D6 melees and can be used as often as four times per melee.
Magic: All air elemental magic, plus animate & Control dead, turn dead, exorcism, restoration, resurrection, remove curse, cure minor disorders, cure illness, and heal wounds.
Psionics: All sensitive, healing, and physical plus bio-manipulation and group mind block.  I.S.P. 140
O.C.C. Skills: Basic and Advanced Math 98%, Literate in Dragonese, Spanish, English, Indonesian, Chinese, Western Human and Ogre 98%, Speaks all Literate languages plus faerie and elemental 98%, demon and monster lore 98%, fairie lore 98%, basic electronics 98%, basic radio 98%, scrambler radio 98%, laser 98%, TV/Video 98%, pathology 98%, Medical Doctor 98%, Holistic Medicine 80%, Criminal Science/Forensics 95%, Pilot Sailboat 98%, Pilot Hovercraft 98%, Pilot Jet Fighter 98%, Pilot Jet Aircraft 98%, Navigation 98%, Read Sensory Intruments 98%, Weapon Systems 98%, Biology 98%, Botany 95%, Chemistry 98%, Chemistry Analytical 95%, Computer Operation 98%, Computer Programming 98%, Spirit Lore 98%, Writing 95%, Land Navigation 96%, Identify Plants 95%, Preserve Food 95%, Skin Animal Hides 98%, W.P. Sword, W.P. Staff, W.P. Blunt, W.P. Energy Rifle
Weapons and Equipment: None; tends to rely on natural abilities.