|Spirit Psychic O.C.C.|
|Back to O.C.C.s
|| The Spirit Psychic is
similar to the Psychic Knight and Psychic Lord in that his abilities are gained via a
union with a Spirit, but unlike those two classes, the Spirit Psychic isn't linked to a
particular Spirit. No, the Spirit Psychic can link with several different spirits!
This makes the character less powerful, but more versatile in his abilities.
Spirit Psychics are similar in ideals to the Psychic Knight, in that they travel Indonesia, defeating pirates, monsters, and other despoilers, and also work at the local level, giving a helping hand whenever they can. They are different, however, in that they are not as physically powerful, so they often give guidance to the people in form of divine prophecies, messages, and other words to guide the people when action alone will not do.
Spirit Psychics are fairly uncommon, and those who possess the unique attributes to link with many spirits are often cherished. For the Spirit Psychic is the one who chooses which spirits it links with, not the other way around.
Special O.C.C. Abilities of the Spirit Psychic
1. Link With Spirits: The Spirit Caster can draw a Spirit into
his body and use that Spirits psychic abilities! Note that if the spirit possesses
magic abilities, those are not known or usable by the Spirit Psychic. This ability
can be done at any time at no I.S.P. cost. The Spirit gets a standard save against
psionic attacks, but the Danjang, Demit and Lelembut are +4 to save (as a master psionic,
they only need a 6 or higher). Once linked with, the Spirit will stay with the
Spirit Psychic until released, the character falls asleep/unconcious, or 12 hours have
2. Link With Multiple Spirits: The Spirit Psychic is able to link with muliple spirits at once! However, Spirits hate sharing the same physical space, so this ability really strains the Spirit Psychic. It costs the psychic 1 I.S.P. per melee per spirit within his physical space, to hold it together. As well, each spirit gets a save versus psionics once per melee, to try and escape. There is no limit to the number of spirits the psychic can link with, but it's usually very hard and taxing to control more than three. The advantage of linking with multiple spirits is that besides a greater range of powers, all psychic abilities common to the spirits can be cast at a multiplier of how many Spirits there are! (Example: if the character has two Gendrunos and one Memedis linked, his empathic transmission, empathy, and all other common powers have three times the duration, range, effect, etc! However, Sense Evil and Telepathy aren't affected because they are not abilities possessed by Gendrunos. In this example, the Spirits would get a save each melee round and would cost the Psychic 3 I.S.P. per melee round to maintain control.
3. Supernatural Transformation: While linked with a Spirit, the Spirit Psychic will see his S.D.C. and Hit Points transformed into M.D.C., and his strength will become supernatural, allowing him to do mega-damage with his punches and kicks!
4. Impervious to Possession: The Spirit Psychic is
completely impervious to all forms of possession.
Spirit Psychic Base Numbers