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  Pentjuk Silat
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  One of the martial arts to survive the Great Cataclysm was the art of Pentjuk Silat, also known simply as "Silat."  This martial art is practiced by a special class of people and it's arts are so demanding that it's nearly impossible for someone to do anything but devote their entire life to the art.

   In combat, most masters of Silat will throw a few deft punches and kicks to see the skill of his or her opponent. When the opponent attacks, the master of Bersilat will counter with a takedown, then a hold and release their opponent then attack again with punches and kicks. After the takedown they will crouch, cover, and take the "on-guard" position of their particular form.

   One of the more deadly moves mastered in Silat is the "snap-throw." The idea behind the move is to throw an opponent but hold the thrown person by a body part as his momentum carries him over. This devastating move can cripple an opponent if done right.

Entrance Requirement: Must be a good or aberrant alignment. Attribute requirements are P.P. 11 and P.E. 11

Costume: None

Stance: A crouched covered position with hands covering the face and the knees bent slightly

Character Bonuses:

Add +2 to P.S.
Add +1 to P.P.
Add +2 to P.E.
Add +10 to S.D.C.

Combat Skills:

Attacks Per Melee: Two
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defensive Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Combination Parry/Attack, Disarm, Circular Parry
Hand Attacks: Strike (punch), Palm Strike, Fore-knuckle Fist
Basic Foot Attacks: Kick Attack, Snap Kick, Crescent Kick
Special Attacks: Knee, Elbow, Forearm, Body Flip/Throw
Holds/Locks: Arm Hold, Leg Hold, Body Hold, Neck Hold, Snap-Throw (SPECIAL! The character after securing a hold can throw their opponent. If the throw is successful the victim must make a save versus pain or suffer a dislocated joint. A dislocated shoulder or elbow will reduce combat bonuses by –4. If a hip or knee is dislocated speed is reduced to 10% and dodging is impossible)
Weapon Katas: W.P. Knife, W.P. Short Blunt
Modifiers to Attack: Pull Punch, Knockout/Stun, Critical Strike, Critical Strike from Behind

Skills Included in Training:

Martial Art Abilities and Powers: Select three abilities from among martial art techniques, body hardening, and specialty katas (including chi katas and weapon katas).  NOTE:  if the player doesn't have Ninjas and Superspies, give the character an additional +3 to P.S., +2 to P.E., +20 to S.D.C., and the Weapon Katas (W.P.'s for the form) of sword and spear.
Languages: Indonesian
Survival: Fasting and Jungle Survival
Philosophical Training: None

Level Advancement Bonuses

  1. Critical Strike on a natural 20 and from behind, +1 to parry, +2 to Parry/Dodge
  2. +2 to any Hold
  3. +1 to strike, +1 attack per melee
  4. +2 to initiative, auto body flip/throw
  5. Add one more Weapon Kata (any)
  6. +2 to disarm, +2 to dodge
  7. Add one more martial art power from martial art techniques, body hardening, or katas -OR- +3 to P.P. and +5 to Spd.
  8. +1 attack per melee, +2 to parry, +2 to holds
  9. Gains axe kick and leap attack
  10. +2 to initiative, +2 to parry and dodge
  11. Critical strike on 19 or 20, auto disarm
  12. + 2 to holds and throws, +1 attack per melee
  13. Add one more martial art power from martial art techniques, body hardening, or katas -OR- +2 to P.S. and P.E.
  14. Add one more Weapon Kata (any)
  15. +2 to initiative, +2 to strike, Death Blow on a natural 20

Why Study Silat?

A good form with a balance of offensive and defensive moves. Not as flashy as some arts but meant to handle a large variety of combat situations. The snap-throw is a particularly devastating hold and a skilled Silat artist can end a fight as quickly as necessary.