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  Tutubi, Giant Dragonfly
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Adapted from Information Presented by Onmyoshi.
Used With Permission.

   Another example of the adaptiveness of the native creatures of this planet, the tutubis are giant dragonflies of the Philippines and Indonesia, great hunters to be feared. Their great size, agility, senses, cunning and speed enable them to take down prey as large as a water buffalo. A full grown tutubi stands as tall as a horse and as long as three to four men.
    Coloration of these creatures varies across the entire spectrum of the rainbow, with the exoskeleton gleaming just
as bright. Their eyes are the size coconuts and are covered in multi-faceted lenses in hues of green, blue or red, letting nothing escape their notice. They posses two sets of wings, the foremost larger, both sets a translucent silver.
    Many a casual viewer is caught up in its wondrous splendor, not realizing that he is being stalked. It is wise to
always remember that the tutubi are predators. The mouth consists of fierce pincers above manipulating mandibles.
The long segmented tails are slightly prehensile and end in a sickle-like stinger, ideal for piercing attacks.
    These flying beasts are also encased in M.D.C. exoskeletons, providing excellent protection. These highly ornate, yet flexible and durable carapace are prized by the Filipino and Dayak natives, used in the creation of exquisite armor. The problem lies in the fact that it usually takes a group of highly skilled warriors to take down just one of these solitary winged hunters, and tougher yet to accomplish this without destroying the main body of armor.
    These creatures are most common in northern Borneo where bored Slavers are known to try and capture them alive.  It's becoming a very popular pastime for these hunters, although more than one has perished as a result of carelessness when fighting a Tutubi.

Alignment: Predatory insect that falls within Unprincipled or Anarchist.
Attributes: Cunning animal I.Q. 1D4+2, M.E. 1D6+8, M.A. 1D6, P.S. 1D8+16, P.P. 2D4+12, P.E. 1D6+16,
P.B. 2D4+8, Spd 4D6 crawling, 2D4x10 flying (one-half of this speed when encumbered by a rider)
Size: 15-20 feet long (4.5 to 6 m). Stands 5 feet tall, supported by 6 thin, multi-segmented legs. Wingspan is
equal to one-third of body length.
Weight: 600 to 950 pounds (270 to 428 kg).
Hit Points: Mega-damage creature.
M.D.C. by location:
*Wings (4) - 10 each
**Eyes (2) - 14 each
Head - 100
Main Body - 300
* Destroying 3 out of 4 of the wings will prevent the creature from flying. Destroying the front larger wings will impair its flight, causing speed to drop in half as well as reduce dodge bonuses by half. The wings can only be hit by a called shot, due to its great agility and rapid movements of the body and the wings themselves. On top of this, the wings are -5 to strike (on top of all other bonuses/penalties).
** The eyes are small targets and are also surrounded by protective ringlets, as well as covered by nictating
membranes. They can only be hit by a called shot, and still suffer from -3 to strike penalty. Even if both eyes are
destroyed, the tutubi only suffers -4 to initiative and -6 to dodge, as it is very sensitive to vibrations and has an
acute sense of smell.
Destroying the main body kills the creature.
Natural abilities: Natural M.D.C exoskeleton, nightvision 120 feet (36.6 m), 360 degree vision, track by smell:
85%, fly, climb: 75%, prowl:68%, sense vibrations in 20 foot radius (wind direction, character's movements, etc.).
Combat: 4 attacks per melee.
Bonuses: +3 on initiative, +4 to strike, +7 automatic dodge, +2 versus magic.
Damage: Bite from giant pincers 2D4 M.D. or pin attack to ensnare and hold prey down. Prey trapped by
pincers will then be attacked by lower mandibles, inflicting 1D4 M.D. per melee. Roll against P.S. to break hold.
Tail can also whip around with a piercing attack from its stinger for 1D6 M.D. A flying body block or ramming
attack is also possible, doing 1D6 M.D. with a 50% chance of knocking the prey down, causing him to lose
initiative and one melee attack. This attack counts as two attacks.
Magic: None
Psionics: Empathy.  I.S.P. is 3D6
Average Life Span: 10 years.
Language: Empathy, as well as body movements, mainly characterized with the tail and mandibles.
Value: If mainly undamaged, the main body and head carapace can be made into very stylish mega-damage
armor (large enough for a person up to 7 feet tall), with an average market value of 30,000 gold coins (for the
exoskeleton plates, not the actual finished armor. See the gear section for details). As mentioned before, these wild
creatures cannot be domesticated, but can be enchanted by certain baylan or psychics.
Habitat: Anywhere near water, especially mangroves and swamp lands. Also seen near open fields around
Prey/Enemies: Anything smaller than itself may be considered as potential prey. Has fondness for pigs.