Lord Spider
Spider Magic

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     Lord Spider is currently the most powerful Spider Demon in the Spider Kingdoms. He is a surpreme megalomaniac who believes that all Death Weavers should be subservient to him, and believes that spiders are the most perfect race in the Megaverse. This dillusional being surrounds himself with monstrous spider-beings, including the Kumo as defenders of his kingdom, and Giant Timber Spiders within his own palace, which looks like a giant spider.
    Lord Spider has mastered his own specialized kind of magic, called Spider Magic, which he uses to transform non-spider races into spiders, and also can grant them spider-like abilities. Many of his minions are transformed by this magic, and the results are terribly traumatizing.
    Lord Spider has no love loss for any Death Weaver who dares to defy him (which is practically all of them). Thus, he will not help Wyrm Web or Dalaxna in their struggles against Dltni. He looks on amused as they and their minions are getting slaughtered by the insane Machine Intelligence. All they have to do, he reasons, is bow before him and he will spare them and aid them, showing to them and all Death Weavers that Lord Spider is truly the greatest Death Weaver of all.
    Lord Spider's domain is in the centre of the cluster of Spider Kingdoms. He has managed to prosper in this position, probably do the powerful ley line nexuses that he controls, that has open portals to horrible dimension that he travels to frequently. Due to a strange experiment he suffered, and his other dark dealings, he is much more capable than the average Death Weaver. Something some of his foes learn too late.

Lord Spider
Alignment: Diabolic

Attributes: I.Q. 14, M.E. 17, M.A. 19, P.S. 14, P.P. 19, P.E. 20, P.B. 6, Spd. 21.
Experience Level:  Considered a 13th level Wizard and Spider Mage
M.D.C.: 350 (unnaturally high for a Death Weaver)
Horror Factor:
16, P.P.E. 2500
Natural Abilities: Can walk, run, and climb on most surfaces with amazing speed (15 mph/24 kmph), upside down, straight up, and so on, like a real spider.   Only smooth, glassy surfaces impede its movement (half speed).  Nightvision 200 ft (61m), prowl 80%, and can spin a web (for climbing and ensnaring) at a rate of 200 feet (61m) per melee.  The web is tough, like light M.D.C. rope, but deteriorates quickly (within 4 minutes/16 melee rounds) unless a  bonding resin is secreted from the spider's mouth over the web.  The Death Weavers can also use the web as a rope to entangle and tie creatures up; very strong, one M.D.C. point per strand.
Combat: 4 physical or two by magic, per melee.  Bonuses: +10  to save versus horror factor, +5 strike, +7 to parry and dodge, +9 to save versus magic, +3 to spell strength (opponents need a 16 or higher to save versus spell magic), +7 to save versus psionics
Damage: Strike by a leg does 4D6 S.D.C., Mandible bite does 3D6 M.D.  Or entangle in web -- no damage but a 69% chance of being incapacitated, pinned, cannot move or attack, until the character can untangle himself (takes one melee).   Vulnerable to cocooning and other attacks while entangled.  Roll first to strike an opponent with the web, then roll percentile to see if entangled (69%).  An entangle attack can be attempted only once per melee; counts as one attack.
Web cocoon -- No damage, but completely encases the victim in a web cocoon/straight-jacket.  The trapped individual is completely immobile, unable to perform any physical actions.  The only way to get free it to  be cut or torn out, but the average cocoon has an M.D.C. of 1D6x10. An untreated cocoon (no resin) will deteriorate within 2D4 minutes.  A cocoon treated withthe spider's bonding resin does not deteriorate and adds an extra 10 M.D.C. to the M.D.C. of the silky encasement.   Note tha tthe cocoon is porous and allows air to pass through its walls, so even a person encased from head to toe can breathe.
Magic:  Knows all magic spells, levels 1-15 (including spells in Federation of Magic)!  No one knows how Lord Spider got so powerful, but his power level has never been questioned.  Also knows all Spider Spells of his own creation.
Psionics:  Presence Sense, Total Recall, Hypnotic Suggestion.   I.S.P. 60.
Skills: All lore 89%, Literacy: Dragonese 98%, Basic and Advanced Math 98%, Astronomy 89%, Basic Radio 89%, Land Navigation 89%, Tracking Humanoids 50%, Identify Plants and Fruits 60%, Holistic Medicine 50%, Language and Literacy:  Ogre, English, Demongogian, Indonesian 80%, Language: Spanish and Wyrm 80%.
Weapons and Equipment:  None; tends to rely on natural abilities and minions, and formidable magic powers.